Gamman: Difference between revisions

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Mooadaghey
Mooadaghey
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=== Gammanyn co-earrooder===
{{ardart|Gamman co-earrooderVideo gameearrooder}}
Ta gammanyn co-earrooder goll er cloie liorish [[co-earrooder]] ny [[myn-loaghteyder]]. Foddee co-earrooderyn croo far-ghreishyn nod oo jannoo ymmyd jeu er son gamman eddyr sleih ny [[far-inçhynaght|far-noidyn]], myr sampleyr, jeeslaghyn as kaartyn. Ny keayrtyn elley, t'ad jannoo tuarastyl jeh seihill yl-chast as ymmodee reddyn oc nod oo stiurey 'sy ghamman.
 
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Media audiences’ characteristic has been changing in consequence of the social changes and development. They are becoming active and interact more than ever before. The players of the game in this phenomenon are just like the social formation in our society. They are both self-regulating, creating their own social norms and subject to regulation and constraint through the code of the game and sometimes through the policing of the game by those who run it. The values that are policed vary from game to game. Many of the values encoded into game cultures reflect offline cultural values, but games also offer a chance to emphasis alternative or subjugated values in the name of fantasy and play. The players of the game at the new century are now apparently expressing their profound self through the game. When they can play with their anonymous status, they are found to be more confident to express and to step out from the position they have never been out from. It offers new experiences and pleasures based in the interactive and immersible possibilities of computer technologies.{{Citation needed|date = November 2007}}
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=== Gammanyn cloie paart ===
{{ardart|Gamman cloie paart}}
Ayns gamman cloie paart, ta ny cloiederyn lhiggey er dy ve karracteyryn ayns skeeall. Son y chooid smoo, t'ad goll er cloie mastey beggan dy chloiederyn, as liorish penn, pabyr as jeeslyn. Foddee cloiederyn co-obbraghey er skeeal ny karracteyryn; croo, mooadaghey as ronsaghey far-heihll; ny goaill ayrn ayns contoyryssyn far-ynnydagh nagh nod ad 'sy vea chadjin oc. Dy cadjin, ta reillyn oc dy reaghey my vees obbraghyn ny karracteyryn çheet lesh ny dyn. Ta ny karracteyryn caghlaa as gaase rish immeeaght y skeeal. Ta gammanyn cloie paart penn-as-pabyr mie er enney goaill stiagh ''[[Dungeons & Dragons]]'' as ''[[GURPS]]''.
 
T'ad cur yn ennym cheddin er sorçh dy [[gamman co-earrooder cloie paart|ghammanyn co-earrooder]]. Foddee ad ve currit da cloieder ny lomarcan (cloie noi as marish y cho-earrooder), ny da cloie eddyr ymmodee cloideryn, er yn eddyr-voggyl dy mennick. Ta'n co-earrooder jannoo obbyr y reagheyder. Cha nel ny gammanyn shoh cho seyr as ad reaghit ec deiney, er y fa nagh nod oo jannoo briwnys nagh vel er ny chur stiagh 'sy ghamman roish. Ta ny gammanyn shoh goaill stiagh ''[[Final Fantasy]]'', ''[[Fable]]'', ''[[Baldur's Gate]]'', as ''[[Mass Effect]]''. Ta gammanyn eddyr-voggyl yl-chloieder goaill stiagh ''[[RuneScape]]'', ''[[EverQuest 2]]'', ''[[Guild Wars]]'', ''[[MapleStory]]'', ''[[Anarchy Online]]'', and ''[[Dofus]]''. Rish 2009, she ''[[World of Warcraft]]'' eh y gamman smoo speeideilagh.<ref>{{enmyseddyrvoggyl
=== Role-playing games ===
{{Main|Role-playing game}}
Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games—or at least those explicitly marketed as such—are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, ''[[Dungeons & Dragons]]'' and ''[[GURPS]]''. Modern [[indie role-playing games|independent RPGs]], however, often blur the line between the more traditional idea of the RPG and other traditional genres, or border on story-telling.{{Or|date = October 2008}}
 
The term ''role-playing game'' has also been appropriated by the video game industry to describe [[role-playing video game|a genre of video games]]. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include ''[[Final Fantasy]]'', ''[[Fable (video game)|Fable]]'', ''[[The Elder Scrolls]]'', and ''[[Mass Effect]]''. Online multi-player games, often referred to as [[Massively multiplayer online game|Massively Multiplayer Online role playing games]], or MMORPGs, include ''[[RuneScape]]'', ''[[EverQuest 2]]'', ''[[Guild Wars]]'', ''[[MapleStory]]'', ''[[Anarchy Online]]'', and ''[[Dofus]]''. {{As of|2009}}, the most successful MMORPG has been ''[[World of Warcraft]]'', which controls the vast majority of the market.<ref>{{enmyseddyrvoggyl
| kiangley = http://www.mmogchart.com/analysis-and-conclusions/
| ennym = An Analysis of MMOG Subscription Growth
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| blein = 2008
}}</ref>
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=== Simulation ===
{{Main|Simulation game}}